2024-07-20 11:32:54 +00:00
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using BlueWater.Uis;
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2024-06-06 11:07:07 +00:00
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using Sirenix.OdinInspector;
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using Spine.Unity;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace BlueWater.Players.Tycoons
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{
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2024-07-20 11:32:54 +00:00
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public static class TycoonPlayerSpineAnimation
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{
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2024-09-30 09:41:55 +00:00
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public const string Cleaning = "Cleaning";
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public const string Idle = "Idle";
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public const string MakeCocktail = "BeerMaker";
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public const string Run = "Run";
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public const string Walk = "RunSlow";
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2024-06-07 17:31:08 +00:00
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}
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2024-07-08 20:06:22 +00:00
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[DefaultExecutionOrder(-1)]
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2024-06-06 11:07:07 +00:00
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public class TycoonPlayer : MonoBehaviour
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{
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// Variables
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#region Variables
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// Components
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[field: SerializeField]
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public Rigidbody Rigidbody { get; private set; }
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[field: SerializeField]
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public CapsuleCollider CharacterCollider { get; private set; }
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[field: SerializeField]
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public PlayerInput PlayerInput { get; private set; }
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[field: SerializeField]
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public Transform VisualLook { get; private set; }
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[field: SerializeField]
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public SkeletonAnimation SkeletonAnimation { get; private set; }
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[field: SerializeField]
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public InteractionCanvas InteractionCanvas { get; private set; }
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2024-10-06 23:41:09 +00:00
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[field: SerializeField]
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public SpineController SpineController { get; private set; }
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2024-09-23 02:00:21 +00:00
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[field: SerializeField]
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public PlayerHealthPoint PlayerHealthPoint { get; private set; }
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[field: SerializeField]
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public TycoonInput TycoonInput { get; private set; }
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[field: SerializeField]
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public TycoonMovement TycoonMovement { get; private set; }
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2024-07-02 18:27:56 +00:00
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[field: SerializeField]
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public TycoonPickupHandler TycoonPickupHandler { get; private set; }
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#endregion
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// Unity events
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#region Unity events
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private void Awake()
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{
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InitializeComponents();
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InitializeChileComponents();
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if (!GameManager.Instance.CurrentTycoonPlayer)
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{
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GameManager.Instance.SetCurrentTycoonPlayer(this);
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}
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}
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private void Start()
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{
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SubscribeEvents();
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}
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private void OnDestroy()
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{
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UnSubscribeEvents();
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}
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#endregion
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// Initialize methods
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#region Initialize methods
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[Button("컴포넌트 초기화")]
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private void InitializeComponents()
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{
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Rigidbody = GetComponent<Rigidbody>();
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CharacterCollider = GetComponent<CapsuleCollider>();
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PlayerInput = GetComponent<PlayerInput>();
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VisualLook = transform.Find("VisualLook");
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SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
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InteractionCanvas = transform.GetComponentInChildren<InteractionCanvas>();
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SpineController = GetComponent<SpineController>();
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PlayerHealthPoint = GetComponent<PlayerHealthPoint>();
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TycoonInput = GetComponent<TycoonInput>();
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TycoonMovement = GetComponent<TycoonMovement>();
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TycoonPickupHandler = GetComponent<TycoonPickupHandler>();
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var renderer = VisualLook.GetComponent<Renderer>();
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renderer.sortingLayerName = "Default";
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renderer.sortingOrder = 5;
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}
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private void InitializeChileComponents()
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{
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TycoonMovement.InitializeComponents(Rigidbody, VisualLook);
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}
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#endregion
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// Methods
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#region Methods
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private void SubscribeEvents()
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{
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// Input
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TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement;
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EventManager.OnDead += Die;
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var balloonUi = InteractionCanvas.BalloonUi;
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EventManager.OnCocktailStarted += balloonUi.PickupUnfinishedCocktail;
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EventManager.OnCocktailCompleted += balloonUi.SetItemImage;
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EventManager.OnCocktailDiscarded += balloonUi.DiscardItem;
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EventManager.OnCocktailServedToCustomer += balloonUi.GiveItem;
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}
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private void UnSubscribeEvents()
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{
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// Input
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TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement;
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EventManager.OnDead -= Die;
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var balloonUi = InteractionCanvas.BalloonUi;
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EventManager.OnCocktailStarted -= balloonUi.PickupUnfinishedCocktail;
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EventManager.OnCocktailCompleted -= balloonUi.SetItemImage;
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EventManager.OnCocktailDiscarded -= balloonUi.DiscardItem;
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EventManager.OnCocktailServedToCustomer -= balloonUi.GiveItem;
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}
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private void Die()
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{
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VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
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}
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#endregion
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}
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}
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