CapersProject/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs

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2024-06-03 18:26:03 +00:00
using BlueWater.Maps;
using BlueWater.Uis;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.TitanSlime
{
public class TitanSlime : Boss
{
// Variables
#region Variables
[SerializeField]
private SpriteRenderer _rabbit;
public TitanSlimeData TitanSlimeData { get; private set; }
public TitanSlimeState TitanSlimeState { get; private set; }
private TitanSlimeMapController _titanSlimeMapController;
public float MinCoolDown { get; private set; }
public float MaxCoolDown { get; private set; }
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
_rabbit = VisualLook.Find("Rabbit").GetComponent<SpriteRenderer>();
TitanSlimeData = BossData as TitanSlimeData;
_titanSlimeMapController = FindAnyObjectByType<TitanSlimeMapController>();
}
public void Initialize(int level, bool hasRabbit)
{
var titanSlimeState = TitanSlimeData.TitanSlimeState.Find(list => list.Level == level);
TitanSlimeState = new TitanSlimeState(titanSlimeState, hasRabbit);
transform.localScale = Vector3.one * TitanSlimeState.Size;
_rabbit.enabled = TitanSlimeState.HasRabbit;
MinCoolDown = TitanSlimeState.RandomCooldown.x;
MaxCoolDown = TitanSlimeState.RandomCooldown.y;
BossHealthPoint.InitializeComponents(TitanSlimeState.HasRabbit, CharacterCollider, SpriteRenderer, TitanSlimeState.MaxHp,
TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstantiateLocation);
BossSkillController.Initialize(BossData.SkillDataList);
BehaviorTree.EnableBehavior();
}
#endregion
// Methods
#region Methods
protected override void HandleDie()
{
if (Rigidbody)
{
Rigidbody.isKinematic = true;
}
if (TitanSlimeState.HasRabbit)
{
CombatUiManager.Instance.FieldBossHealthPointUi.SetActiveHpSlider(false);
}
if (TitanSlimeState.Level == 4 && TitanSlimeState.HasRabbit)
{
_titanSlimeMapController.MapClear();
return;
}
if (TitanSlimeState.Level <= 4)
{
EnemyManager.Instance.SpawnSplitSlimes(transform.position, TitanSlimeState.Level + 1,
TitanSlimeState.HasRabbit, _titanSlimeMapController.EnemyInstantiateLocation);
}
Destroy(gameObject);
}
public void AddForce(Vector3 force, ForceMode forceMode) => Rigidbody.AddForce(force, forceMode);
#endregion
}
}