CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Crew/Conditional/CheckOnMission.cs

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2024-10-15 18:01:16 +00:00
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Crews;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew")]
public class CheckOnMission : Conditional
{
private Crew _crew;
public override void OnAwake()
{
_crew = GetComponent<Crew>();
}
public override TaskStatus OnUpdate()
{
return _crew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure;
}
}
}