23 lines
594 B
C#
23 lines
594 B
C#
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using System.Collections.Generic;
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using BlueWater.Interfaces;
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using UnityEngine;
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namespace BlueWater.Items
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{
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[CreateAssetMenu(fileName = "ItemTable", menuName = "ScriptableObjects/ItemTable")]
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public class ItemDataSo : ScriptableObject, IDataContainer<ItemData>
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{
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[field: SerializeField]
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public List<ItemData> ItemDataList { get; private set; }
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public List<ItemData> GetData()
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{
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return ItemDataList;
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}
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public void SetData(List<ItemData> itemDataList)
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{
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ItemDataList = itemDataList;
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}
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}
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}
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