CapersProject/Assets/02.Scripts/Prop/Tycoon/Barrel.cs

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using System;
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using BlueWater.Items;
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using BlueWater.Players;
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using Sirenix.OdinInspector;
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using UnityEngine;
namespace BlueWater.Tycoons
{
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public static class BarrelSpineAnimation
{
public const string Idle = "IdleNormal";
public const string Mold = "IdleDirty";
public const string ChangeIdle = "ChangeClean";
public const string ChangeMold = "ChangeDirty";
}
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public class Barrel : InteractionFurniture
{
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[SerializeField]
private SpineController _spineController;
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[SerializeField, Required]
private SpriteRenderer _liquidImage;
[SerializeField, Required]
private SpriteRenderer _fill;
[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
private float _colorIntensity = 2f;
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[SerializeField]
private string _idx;
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[SerializeField]
private string _interactionEntryName;
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[SerializeField]
private LiquidData _liquidData;
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[field: SerializeField]
public int CurrentAmount { get; private set; }
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[field: SerializeField]
public bool IsStatue { get; private set; }
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[field: SerializeField]
public bool IsActivated { get; private set; }
[field: SerializeField]
public bool IsAutoSupply { get; private set; }
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[field: SerializeField]
public bool IsMoldy { get; private set; }
[SerializeField]
private float _playerHoldingTime = 3f;
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private Material _instanceMaterial;
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private float _supplyElapsedTime;
private bool _isPlayerInteracting;
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public static event Action<Barrel> OnBarrelInteracted;
public static event Action OnBarrelCancelInteracted;
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// Hashes
private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
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protected override void Awake()
{
base.Awake();
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_spineController = GetComponent<SpineController>();
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_instanceMaterial = Instantiate(_fill.material);
_fill.material = _instanceMaterial;
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_liquidData = ItemManager.Instance.LiquidDataSo.GetDataByIdx(_idx);
SetCurrentAmount(0);
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}
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protected override void Start()
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{
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base.Start();
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EventManager.OnAddBarrels += AddCurrentAmount;
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EventManager.OnAutoSupplyBarrels += AutoSupply;
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_liquidImage.sprite = IsActivated ? _liquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
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_instanceMaterial.SetColor(LiquidColorHash, _liquidData.Color * _colorIntensity);
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if (_spineController)
{
_spineController.PlayAnimation(BarrelSpineAnimation.Idle, false);
}
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}
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private void Update()
{
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if (IsShowing)
{
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var holdingGauge = Mathf.Clamp(HoldingElapsedTime / _playerHoldingTime, 0f, 1f);
EventManager.InvokeHoldInteracting(holdingGauge);
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}
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if (IsMoldy)
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{
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if (HoldingElapsedTime >= _playerHoldingTime)
{
Recovery();
}
if (_isPlayerInteracting)
{
HoldingElapsedTime += Time.deltaTime;
}
else
{
if (HoldingElapsedTime > 0f)
{
HoldingElapsedTime -= Time.deltaTime;
}
}
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}
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else
{
if (!IsAutoSupply) return;
if (_supplyElapsedTime >= 1f)
{
AddCurrentAmount(TycoonManager.Instance.TycoonStatus.BarrelAutoIncrease);
_supplyElapsedTime -= 1f;
}
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_supplyElapsedTime += Time.deltaTime;
}
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}
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private void OnDestroy()
{
EventManager.OnAddBarrels -= AddCurrentAmount;
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EventManager.OnAutoSupplyBarrels -= AutoSupply;
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}
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public override void Interaction()
{
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if (!IsMoldy)
{
OnBarrelInteracted?.Invoke(this);
GameManager.Instance.CurrentTycoonPlayer.IsMakingCocktail = true;
}
else
{
_isPlayerInteracting = true;
}
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}
public override void CancelInteraction()
{
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if (!IsMoldy)
{
OnBarrelCancelInteracted?.Invoke();
GameManager.Instance.CurrentTycoonPlayer.IsMakingCocktail = false;
}
else
{
_isPlayerInteracting = false;
HoldingElapsedTime = 0f;
}
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}
/// <summary>
/// 1. 플레이어가 빈 잔을 들고 있거나 완성되지 않은 잔을 들고 있을 때
/// </summary>
public override bool CanInteraction()
{
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return IsActivated && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem &&
((!IsMoldy && CanConsume(1)) || IsMoldy);
}
public override void ShowInteractionUi()
{
if (IsMoldy)
{
UpdateLocalizedString("InteractionMold");
}
else
{
UpdateLocalizedString(_interactionEntryName);
}
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if (IsStatue)
{
base.ShowInteractionUi();
}
else
{
_spineController.EnableCustomMaterial();
EventManager.InvokeShowInteractionUi(InteractionMessage);
IsShowing = true;
}
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}
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public override void HideInteractionUi()
{
if (IsStatue)
{
base.HideInteractionUi();
}
else
{
_spineController.DisableCustomMaterial();
EventManager.InvokeHideInteractionUi();
IsShowing = false;
}
}
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public bool CanConsume(int amount)
{
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return CurrentAmount - amount > 0;
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}
public void Consume(int amount)
{
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if (CurrentAmount == int.MaxValue)
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{
return;
}
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var consumeAmount = CurrentAmount - amount;
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SetCurrentAmount(consumeAmount);
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}
public bool TryConsume(int amount)
{
if (!CanConsume(amount)) return false;
Consume(amount);
return true;
}
public LiquidData GetLiquidData() => _liquidData;
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public void SetCurrentAmount(int amount)
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{
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if (CurrentAmount == int.MaxValue)
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{
return;
}
CurrentAmount = amount;
var liquidAmount = CurrentAmount / 4000f;
_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
}
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public void Activate()
{
IsActivated = true;
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_liquidImage.sprite = IsActivated ? _liquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
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SetCurrentAmount(_liquidData.GetMaxAmount());
}
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public void AutoSupply()
{
IsAutoSupply = true;
}
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public void AddCurrentAmount(int addedValue)
{
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if (!IsActivated) return;
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SetCurrentAmount(CurrentAmount + addedValue);
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}
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public bool CanMold()
{
return _liquidData.Idx != "LiquidA" && IsActivated && !IsMoldy;
}
public void Mold()
{
IsMoldy = true;
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_spineController.PlayAnimation(BarrelSpineAnimation.ChangeMold, false);
_spineController.AddAnimation(BarrelSpineAnimation.Mold, true);
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}
public void Recovery()
{
CancelInteraction();
IsMoldy = false;
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_spineController.PlayAnimation(BarrelSpineAnimation.ChangeIdle, false);
_spineController.AddAnimation(BarrelSpineAnimation.Idle, false);
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}
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}
}