CapersProject/Assets/02.Scripts/Audio/SfxDataSo.cs

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2024-06-03 18:26:03 +00:00
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Audios
{
[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
public class SfxDataSo : ScriptableObject
{
[field: SerializeField] public List<SfxData> SfxDataList { get; private set; } = new();
}
}