38 lines
886 B
C#
38 lines
886 B
C#
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class MapEntrance : MonoBehaviour
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{
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[SerializeField]
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private Collider _collider;
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[SerializeField]
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private SpriteRenderer _spriteRenderer;
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private void Awake()
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{
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InitializeComponents();
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}
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[Button("컴포넌트 초기화")]
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private void InitializeComponents()
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{
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_collider = GetComponent<Collider>();
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_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
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}
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public void OpenMapEntrance()
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{
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_collider.enabled = false;
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_spriteRenderer.enabled = false;
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}
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public void CloseMapEntrance()
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{
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_collider.enabled = true;
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_spriteRenderer.enabled = true;
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}
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}
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}
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