CapersProject/Assets/02.Scripts/DDD/ScriptableObject/Class/CraftRecipeDataSo.cs

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using UnityEngine;
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namespace DDD.ScriptableObjects
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{
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[CreateAssetMenu(fileName = "CraftRecipeTable", menuName = "ScriptableObjects/CraftRecipeTable")]
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public class CraftRecipeDataSo : DataSo<CraftRecipeData>
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{
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protected override void OnEnable()
{
base.OnEnable();
foreach (var element in _datas.Values)
{
element.ValidIngredients = element.GetValidIngredients();
element.CraftingToolQueue = element.GetCraftingToolQueue();
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element.ValidHashTags = element.GetValidHashTags();
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}
}
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}
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}