CapersProject/Assets/02.Scripts/Restaurant/RestaurantManager.cs

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using UnityEngine;
using Sirenix.OdinInspector;
namespace BlueWater
{
public class RestaurantManager : Singleton<RestaurantManager>
{
[field: SerializeField]
public CustomerManager CustomerManager { get; private set; }
[field: SerializeField]
public CustomerTableManager CustomerTableManager { get; private set; }
[field: SerializeField]
public FoodBalloonUiManager FoodBalloonUiManager { get; private set; }
protected override void OnAwake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
CustomerManager = GetComponent<CustomerManager>();
CustomerTableManager = GetComponent<CustomerTableManager>();
FoodBalloonUiManager = GetComponent<FoodBalloonUiManager>();
}
}
}