CapersProject/Assets/02.Scripts/Utility/Utils.cs

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2024-06-03 18:26:03 +00:00
using System;
using System.Collections;
using UnityEngine;
namespace BlueWater.Utility
{
public static class Utils
{
public static IEnumerator CoolDownCoroutine(float waitTime, Action onCooldownComplete = null)
{
yield return new WaitForSeconds(waitTime);
onCooldownComplete?.Invoke();
}
public static void StartUniqueCoroutine(MonoBehaviour owner, ref Coroutine coroutineField, IEnumerator coroutineMethod)
{
if (coroutineField != null)
{
owner.StopCoroutine(coroutineField);
coroutineField = null;
}
coroutineField = owner.StartCoroutine(coroutineMethod);
}
public static void EndUniqueCoroutine(MonoBehaviour owner, ref Coroutine coroutineField)
{
if (coroutineField != null)
{
owner.StopCoroutine(coroutineField);
coroutineField = null;
}
}
}
}