32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using BlueWater.Enemies;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class SandMoleMapController : BossMapController
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{
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[SerializeField, Required]
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protected Transform CenterSpawnTransform;
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[SerializeField, Required]
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protected List<Transform> MiniSandMoleSpawnTransforms;
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public void SummonMiniSandMole()
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{
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var random1 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
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int random2;
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do
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{
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random2 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
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} while (random2 == random1);
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var miniSandMole1 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random1].position, EnemyInstantiateLocation);
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miniSandMole1.Initialize();
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var miniSandMole2 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random2].position, EnemyInstantiateLocation);
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miniSandMole2.Initialize();
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}
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}
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}
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