2024-06-03 18:26:03 +00:00
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using System;
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2025-02-10 02:13:46 +00:00
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using DDD.Players.Tycoons;
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2024-06-03 18:26:03 +00:00
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using UnityEngine;
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2025-02-10 02:13:46 +00:00
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namespace DDD
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2024-06-03 18:26:03 +00:00
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{
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public class GameManager : Singleton<GameManager>
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{
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// Combat
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[SerializeField]
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private GameObject _combatPlayerPrefab;
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2024-06-07 17:31:08 +00:00
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2024-07-02 18:27:56 +00:00
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[field: SerializeField]
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public TycoonPlayer CurrentTycoonPlayer { get; private set; }
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2024-06-07 17:31:08 +00:00
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2024-07-02 18:27:56 +00:00
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public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
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2024-06-03 18:26:03 +00:00
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}
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}
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