CapersProject/Assets/02.Scripts/BlueWater/GameManager.cs

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using System;
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using DDD.Players.Tycoons;
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using UnityEngine;
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namespace DDD
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{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
public TycoonPlayer CurrentTycoonPlayer { get; private set; }
public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
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}
}