CapersProject/Assets/02.Scripts/Prop/Tycoon/FireWood.cs

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using UnityEngine;
namespace BlueWater.Tycoons
{
public class FireWood : InteractionFurniture
{
// TODO : 추후에 다시 활성화 하는 기능 필요
[SerializeField]
private bool _isOpened;
[SerializeField]
private int _itemIdx = 70001;
protected override void OnEnable()
{
TycoonManager.Instance.OnTycoonOpenedEvent += OpenTycoonSwitch;
base.OnEnable();
}
public override void Interaction()
{
CurrentTycoonPlayer.CarryItem(_itemIdx);
}
public override bool CanInteraction()
{
return _isOpened && !CurrentTycoonPlayer.IsCarriedItem();
}
private void OpenTycoonSwitch()
{
_isOpened = true;
}
}
}