CapersProject/Assets/02.Scripts/SpriteDataSo.cs

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using UnityEngine;
namespace BlueWater
{
[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
public class SpriteDataSo : ScriptableObject
{
[field: SerializeField]
public Sprite Gold { get; private set; }
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[field: SerializeField]
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public Sprite EmptyBeerGlass { get; private set; }
[field: SerializeField]
public Sprite FullBeerGlass { get; private set; }
[field: SerializeField]
public Sprite Lock { get; private set; }
}
}