77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
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using System;
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using System.Collections;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BlueWater.Uis
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{
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public class FieldBossHealthPointUi : MonoBehaviour
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{
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[SerializeField, Required]
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private Slider _slider;
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[SerializeField, Required]
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private TMP_Text _nameText;
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[SerializeField, Required]
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private Slider _damageEffectSlider;
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[SerializeField]
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private float _duration = 1f;
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[Button("컴포넌트 초기화")]
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private void InitializeComponents()
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{
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_slider = GetComponent<Slider>();
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_nameText = transform.Find("NameText").GetComponent<TMP_Text>();
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_damageEffectSlider = transform.Find("Background/DamageEffectSlider").GetComponent<Slider>();
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}
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private void Awake()
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{
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SetActiveHpSlider(false);
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}
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public void SetBoss(int maxHp, string bossName)
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{
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if (!_slider || !_damageEffectSlider) return;
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_slider.maxValue = maxHp;
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_damageEffectSlider.maxValue = maxHp;
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_slider.value = maxHp;
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_damageEffectSlider.value = maxHp;
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_nameText.text = _nameText ? bossName : null;
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SetActiveHpSlider(true);
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}
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public void SetCurrentHealthPoint(int value)
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{
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if (!_slider || !_damageEffectSlider) return;
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StartCoroutine(DamageEffect(value));
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}
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private IEnumerator DamageEffect(int value)
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{
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var previousHp = _slider.value;
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var tick = (previousHp - value) / _duration;
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_slider.value = value;
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while (_damageEffectSlider.value > value)
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{
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_damageEffectSlider.value -= tick * Time.deltaTime;
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yield return null;
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}
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_damageEffectSlider.value = value;
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}
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public void SetActiveHpSlider(bool value) => gameObject.SetActive(value);
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}
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}
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