CapersProject/Assets/02.Scripts/ShaderUnscaledTime.cs

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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShaderUnscaledTime : MonoBehaviour
{
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[SerializeField]
private Image _ink;
private Material _inkMaterialInstance;
private void Start()
{
_inkMaterialInstance = Instantiate(_ink.material);
_ink.material = _inkMaterialInstance;
}
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void Update()
{
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if (_inkMaterialInstance != null)
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{
// 사용자 정의 변수 "_CustomTime"에 unscaledTime 값 전달
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_inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime);
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}
}
}