CapersProject/Assets/02.Scripts/Ui/Title/TitleSetting.cs

75 lines
1.8 KiB
C#
Raw Normal View History

2024-11-11 12:23:27 +00:00
using System.Collections;
using BlueWater;
2024-10-31 12:17:10 +00:00
using BlueWater.Audios;
2024-11-11 12:23:27 +00:00
using TMPro;
2024-10-31 12:17:10 +00:00
using UnityEngine;
using UnityEngine.UI;
public class TitleSetting : MonoBehaviour
{
[SerializeField]
private Slider _masterVolume;
[SerializeField]
private Slider _bgmVolume;
[SerializeField]
private Slider _sfxVolume;
2024-11-11 12:23:27 +00:00
[SerializeField]
private TMP_Dropdown _languageDropdown;
2024-10-31 12:17:10 +00:00
private AudioManager _audioManager;
private void Start()
{
_audioManager = AudioManager.Instance;
var masterVolume = ES3.Load("MasterVolume", 0f);
SetMasterVolume(masterVolume);
var bgmVolume = ES3.Load("BgmVolume", 0f);
SetBgmVolume(bgmVolume);
var sfxVolume = ES3.Load("SfxVolume", 0f);
SetSfxVolume(sfxVolume);
2024-11-11 12:23:27 +00:00
StartCoroutine(nameof(InitializeLanguage));
2024-10-31 12:17:10 +00:00
}
public void SetMasterVolume(float value)
{
_audioManager.SetMasterVolume(value);
_masterVolume.value = value;
ES3.Save("MasterVolume", value);
}
public void SetBgmVolume(float value)
{
_audioManager.SetBgmVolume(value);
_bgmVolume.value = value;
ES3.Save("BgmVolume", value);
}
public void SetSfxVolume(float value)
{
_audioManager.SetSfxVolume(value);
_sfxVolume.value = value;
ES3.Save("SfxVolume", value);
}
2024-11-11 12:23:27 +00:00
private IEnumerator InitializeLanguage()
{
yield return new WaitUntil(() => LocalizationManager.Instance.IsInitialized);
var languageIndex = LocalizationManager.Instance.GetCurrentLocaleIndex();
_languageDropdown.value = languageIndex;
}
public void ChangeLanguage(int localeType)
{
_languageDropdown.value = localeType;
LocalizationManager.Instance.ChangeLocale((LocaleType)localeType);
}
2024-10-31 12:17:10 +00:00
}