CapersProject/Assets/02.Scripts/Prop/Tycoon/TableSeat.cs

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using System;
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using System.Collections;
using System.Linq;
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using BlueWater.Interfaces;
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using BlueWater.Npcs.Crews;
using BlueWater.Utility;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
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public class TableSeat : InteractionFurniture, ICrewInteraction
{
[field: SerializeField]
public bool IsOccupied { get; private set; }
[field: SerializeField]
public bool IsReserved { get; private set; }
[field: SerializeField]
public bool IsCleaned { get; private set; } = true;
[field: SerializeField]
public Transform SeatTransform { get; private set; }
[field: SerializeField]
public SpriteRenderer Food { get; private set; }
[field: SerializeField]
public Vector3 TableDirection;
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[field: SerializeField]
public int TableNumber;
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[SerializeField]
private Sprite _foodImage;
[SerializeField]
private Sprite _dirtyImage;
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[SerializeField]
private float _interactionHoldingTime = 3f;
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private Coroutine _findCleanerCrewInstance;
private bool _isPlayerInteracting;
private bool _isCrewInteracting;
private float _playerElapsedTime;
private float _crewElapsedTime;
public event Action OnInteractionCompleted;
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protected override void OnEnable()
{
base.OnEnable();
Initialize();
}
private void Update()
{
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if (InteractionCanvas.BalloonUi.IsWaitTimeOver())
{
var damageable = GameManager.Instance.CurrentTycoonPlayer.GetComponent<IDamageable>();
damageable?.TakeDamage(1);
CleanTable();
}
if (_isPlayerInteracting)
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{
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var clamp = Mathf.Clamp(_playerElapsedTime / _interactionHoldingTime, 0f, 1f);
EventManager.OnInteracting?.Invoke(clamp);
if (_playerElapsedTime > _interactionHoldingTime)
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{
CleanTable();
}
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_playerElapsedTime += Time.deltaTime;
}
if (_isCrewInteracting)
{
if (_crewElapsedTime > _interactionHoldingTime)
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{
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OnInteractionCompleted?.Invoke();
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CleanTable();
}
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_crewElapsedTime += Time.deltaTime;
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}
}
public void Initialize()
{
UnreserveSeat();
VacateSeat();
CleanTable();
Food.enabled = false;
InteractionMessage = "치우기";
}
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private IEnumerator FindCleanerCrewCoroutine()
{
var waitTime = new WaitForSeconds(2f);
while (true)
{
var cleaners = TycoonManager.Instance.CrewController.CleanerCrews;
if (cleaners == null || cleaners.Count == 0)
{
yield return waitTime;
continue;
}
var closestCleaners = cleaners.OrderBy(element =>
Vector3.Distance(element.transform.position, transform.position)).ToList();
var isFound = false;
foreach (var element in closestCleaners.Where(element => !element.IsOnMission))
{
element.OnMission(this);
isFound = true;
break;
}
if (isFound)
{
break;
}
yield return waitTime;
}
}
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public void SetTableNumber(int number) => TableNumber = number;
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public void SetFood(Sprite sprite)
{
Food.sprite = _foodImage;
Food.enabled = true;
}
public override void Interaction()
{
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_playerElapsedTime = 0f;
EventManager.OnInteracting?.Invoke(_playerElapsedTime);
_isPlayerInteracting = true;
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}
public override void CancelInteraction()
{
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_playerElapsedTime = 0f;
EventManager.OnInteracting?.Invoke(_playerElapsedTime);
_isPlayerInteracting = false;
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}
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail() && !IsCleaned;
}
public void ReserveSeat() => IsReserved = true;
public void UnreserveSeat() => IsReserved = false;
public void OccupySeat() => IsOccupied = true;
public void VacateSeat() => IsOccupied = false;
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public void CleanTable()
{
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Food.sprite = null;
Food.enabled = false;
IsCleaned = true;
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_isPlayerInteracting = false;
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InteractionCanvas.BalloonUi.HideUi();
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InteractionCanvas.BalloonUi.ResetUi();
}
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public void DirtyTable()
{
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Food.sprite = _dirtyImage;
Food.enabled = true;
InteractionCanvas.BalloonUi.OrderItem(_dirtyImage, 0, TycoonManager.Instance.TycoonStageController.StageDataSo.DirtyTableWaitTime);
IsCleaned = false;
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Utils.StartUniqueCoroutine(this, ref _findCleanerCrewInstance, FindCleanerCrewCoroutine());
}
public void InteractionCrew(Crew crew)
{
_crewElapsedTime = 0f;
_isCrewInteracting = true;
crew.IsCleaningTable = true;
}
public void CancelInteractionCrew()
{
_crewElapsedTime = 0f;
_isCrewInteracting = false;
}
public bool CanInteractionCrew()
{
return !_isPlayerInteracting;
}
}
}