CapersProject/Assets/02.Scripts/Prop/Tycoon/BeverageMachine.cs

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using BlueWater.Items;
using UnityEngine;
namespace BlueWater.Tycoons
{
public class BeverageMachine : InteractionFurniture
{
[SerializeField]
private int _itemIdx = 40001;
public override void Interaction()
{
// TODO : 미니게임을 시작하고, 성공 여부에 따라 음식 품질 부여
CurrentTycoonPlayer.CarryItem(_itemIdx, ItemQuality.None);
}
public override bool CanInteraction()
{
return !CurrentTycoonPlayer.IsCarriedItem();
}
}
}