CapersProject/Assets/02.Scripts/CombatTitle.cs

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using Sirenix.OdinInspector;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
namespace BlueWater
{
public class CombatTitle : MonoBehaviour
{
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
private TMP_Text _versionText;
private void Awake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
_versionText = transform.Find("VersionText").GetComponent<TMP_Text>();
_versionText.text = GetVersion();
}
private string GetVersion()
{
#if UNITY_EDITOR
return PlayerSettings.bundleVersion;
#else
return Application.version;
#endif
}
public void OnMoveScene(InputAction.CallbackContext context)
{
if (context.started)
{
SceneManager.LoadScene("02.Combat");
}
}
}
}