CapersProject/Assets/02.Scripts/Ui/Title/TitleOptions.cs

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using System.Collections;
using BlueWater;
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using BlueWater.Audios;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class TitleOptions : MonoBehaviour
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{
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[SerializeField]
private GameObject _panel;
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[SerializeField]
private Slider _masterVolume;
[SerializeField]
private Slider _bgmVolume;
[SerializeField]
private Slider _sfxVolume;
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[SerializeField]
private TMP_Dropdown _languageDropdown;
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private AudioManager _audioManager;
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public InputAction CancelAction { get; private set; }
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private void Start()
{
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CancelAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, "Cancel");
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_audioManager = AudioManager.Instance;
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var masterVolume = ES3.Load("MasterVolume", 1f);
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SetMasterVolume(masterVolume);
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var bgmVolume = ES3.Load("BgmVolume", 1f);
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SetBgmVolume(bgmVolume);
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var sfxVolume = ES3.Load("SfxVolume", 1f);
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SetSfxVolume(sfxVolume);
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StartCoroutine(nameof(InitializeLanguage));
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}
public void SetMasterVolume(float value)
{
_audioManager.SetMasterVolume(value);
_masterVolume.value = value;
ES3.Save("MasterVolume", value);
}
public void SetBgmVolume(float value)
{
_audioManager.SetBgmVolume(value);
_bgmVolume.value = value;
ES3.Save("BgmVolume", value);
}
public void SetSfxVolume(float value)
{
_audioManager.SetSfxVolume(value);
_sfxVolume.value = value;
ES3.Save("SfxVolume", value);
}
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private IEnumerator InitializeLanguage()
{
yield return new WaitUntil(() => LocalizationManager.Instance.IsInitialized);
var languageIndex = LocalizationManager.Instance.GetCurrentLocaleIndex();
_languageDropdown.value = languageIndex;
}
public void ChangeLanguage(int localeType)
{
_languageDropdown.value = localeType;
LocalizationManager.Instance.ChangeLocale((LocaleType)localeType);
}
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public void ShowUi()
{
_panel.SetActive(true);
}
public void HideUi()
{
_panel.SetActive(false);
}
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}